Greetings and salutations game aficionados,
welcome on board to all new backers and thanks to kickstarter for putting us on their selected projects list and including us in their recommendations news!
Today we want to talk a little about masks. In Backdrop, donning a mask means more than simply swapping a set of skills with another. It actually defines your protagonists personality, changing the way you interact with others and how they perceive you. Masks grant unique skills and perks (such as the knight’s heavy armour), but also have their weak sides (like making the knight slower in combat and making it hard to sneak up on someone). But the system goes further. In a classic Shakespear play, many roles are immediately recognizable and usually have a few defining traits. The same goes for a mask: It focuses on a few strong character traits and this will define the range of possibilities you have to interact with others and the environment. This makes donning a mask a wide-reaching decision and can lead to very different results.
Here is a short video that shows a simple example – in the actual game choices will be a little less obvious.
Keep spreading the word and thanks for supporting the game!
Greetings and salutations dear audience and cast members,
though off to a slow start, our campaign is gathering momentum thanks to all of you great people and especially our three Legend backers who have had the good grace and great taste to support us. A mighty cheer and humble “Thank You!” to all of you!
We also have been featured by Hardcore gamer saying this: “…It’s a relatively common occurrence to see RPGs hit Kickstarter. However, none of them have ever had the look of Backdrop….The paper doll actors look incredible, as does the scenery. The game ensures that this design concept flows through to gameplay…”
Well, we won’t argue with that 🙂
We are currently preparing our next video diving a little deeper into the topic of masks in the game, which we should finish in the next day or two.
If you want to support us further, please join our thunderclap (on the left side of this page), so we can make a loud noise towards the end of the campaign. And as always tell the world and continue to support us on Facebook and follow us on Twitter to get the latest updates!
Make your dream become reality!
Greetings and salutations dear backers, would be backers and soon-to-be-backers!
Thanks to your generosity we passed the 100 backers mark and we also got picked by the kickstarter team as one of the projects they love! Thanks a lot for that, we love you right back!
We were selected Hot Topic by the biggest German games magazine gamestar and also by renowned French site rpgfrance.com and got a lot of positive feedback. So now the only thing left is to make sure more people get to know about this unique project! So please tweet, post, email or dance about the game to game lovers everywhere! We need a lot more backers to make this thing fly!
Words have power! We have the best words!
One of the core concepts of the game focuses on the power that words have. In our game a protagonist’s words become actions that have all kinds of effects. This goes far beyond a mere dialogue – words drive and influence conflicts, they define your character’s stance, they bind or empower you. Here is a brief video of things that words do in our game.
Everyone in Backdrop has a unique voice and this is expressed by the visualization of the dialogues. The whole world reacts to what you say, so it is important that you choose your words carefully. Speaking of careful choices: Even though a certain US presidential candidate claims to have the best words, we beg to differ. I think ours clearly are much better looking 🙂
So get the word out!