Update 4 – All the world is a stage and much ado about Backdrop!

Greetings and Salutations dear game connoisseurs,

Today we have some news on the project as well as a look at the game’s setting (further below):

Even though our campaign is a little on the slow side, we actually have been gaining momentum in the last days – unusually for a kickstarter we have had a steadily rising number of backers day after day (more than twice yesterday than we had three days ago). If we keep doubling our numbers our funding goal may still be attainable!

Meanwhile Backdrop has been selected and featured by kickstarter, for which we are terribly grateful and we have turned a few heads in the publishing community, getting invited to the ID@ Xbox program and receiving requests by not one but three VERY cool publishers who value originality, heart and soul over the smallest common creative denominator. Who would have thought there are so many good folk out there in the publishing business! It made us double our dedication to the game and gave us renewed vigour in following our vision.

That’s it from the current affairs section, please keep spreading the word and supporting our Thunderclap, to help us get to the end zone! Also, have a look at these two cool projects, who have been gracious enough to make shoutouts for us and are very cool game in their own rights:

Turn-based tactical PvP game Dungeon of Zaar and Rocket Punch’s Mecha Fighting Game Code: Hardcore

And now, to something completely different: A few words on Backdrop’s setting.

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